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Showing posts with label diana wynne jones. Show all posts
Showing posts with label diana wynne jones. Show all posts

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Sunday, May 22, 2011

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cover of Dogsbody

dogs·bod·y: A person who is given boring, menial tasks to do; naval slang for someone of very little importance.

Like the title, this book works on so many levels; it is well worth repeat readings. The luminary of the dog-star Sirius, as punishment, is sent to Earth where he is born as a half-breed pup. So, he is literally born into a dog's body, but in the process, he's also given a pretty low status, especially for someone who used to be something like an angel. I've lost track of how many times I've this book, but I still had new insights into the book this time around. When I first read of Diana Wynne Jones' death, my first thought was that I should re-read my favorite of her books as a kind of memorial, and this was the first favorite DWJ book that came to mind (although then I remembered the Chrestomanci books, and Howl's Moving Castle...).

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Saturday, April 09, 2011

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cover of 'The Tough Guide to Fantasyland' by Diana Wynne Jones

This is Diana Wynne Jones' hilarious skewering of the many tropes and clichés of fantasy fiction. It is structured as a guidebook written for a traveler, to help them make sense of or prepare for their journey through Fantasyland. The book, after an initial intro, is ordered into alphabetical sections, each of which starts with a "gnomic utterance" and has entries for places, features, or stock characters in the many worlds of Fantasyland. Throughout, the entries refer to things that "the Management" may or may not do (the managers organizing your tour through Fantasyland, of course-- i.e., the authors), and many of the entries have italicized phrases of words marked with "OMT" to indicate an "Official Management Term" (for those phrases or adjectives that somehow seem to always get used in Fantasy novels).

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Sunday, November 08, 2009

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cover of 'House of Many Ways'
Charmain is volunteered by her aunt Sempronia to watch her great-uncle William's house while he is away for health reasons. William is a magician, and both he and Sempronia assume that Charmain has basic knowledge of magical things-- but she doesn't, because her mother doesn't think it is nice or proper to learn such things. Charmain is excited about it only because she thinks it will give her more uninterrupted time to read books. The house is a magical one-- it seems to have only two rooms, but if you go through the door to the kitchen and turn just as you go through, you find yourself in a long hallway with the study and several bedrooms, and a window that lets out onto a meadow-- and that is just one of the simpler of the "many ways" of this house. Charmain finds herself adopted by a dog named Waif, and becomes friends with Peter, who has come to be an apprentice to her uncle; Peter is a bumbling magician, but has much more practical knowledge than Charmain herself, who doesn't know how to do laundry or dishes.

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Friday, September 25, 2009

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After finishing reading Howl's Moving Castle, I wanted to re-read Castle in the Air. It is an unusual sequel, because the characters we know from the first book are in disguise (by magic of course, in this case not their own) when we first meet them in this story, and even that is not right away. We actually follow a day-dreaming carpet merchant named Abdullah, whose fairy-tale daydreams start coming true after he buys a magic carpet-- he meets a beautiful princess, he ends up wandering in the desert and runs into the villainous bandit he dreamed up, and ends up on a quest to rescue the princess he loves. Of course, his daydreams literally are coming true because a djinn has overheard them and is playing a bigger game.

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Sunday, September 20, 2009

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cover of Howl's Moving Castle
The delightful story of Sophie, Howl, and Calcifer. In a magic, fairy-tale land where seven-league boots actually exist (although they are demonstrated to be difficult to control when your balance is very good), Sophie doesn’t ever bother to seek out her fortune because she knows as the oldest of three sisters, she is destined to fail first and worst. Her sisters aren’t afraid to seek out what they want (even to the extent of deceiving their mother to trade places), but Sophie stays where she is. Only when she is cursed into old age does she venture out, and her “disguise” as an old woman gives her a new kind of freedom-- she isn’t afraid, she’s more willing to speak out and do what she wants, even to the extent of forcing herself into the castle of the wizard Howl as his housekeeper. Howl is selfish, vain, slapdash, and heartless (literally, in a way, because of his contract with Calcifer that Sophie is supposed to be trying to figure out and break), and yet he is also sweet, quite thoughtful at times, and tenderhearted. Of course, it is Sophie’s qualities as an older sister that make her capable of dealing with Howl-- when he has a tantrum of green slime, she and Michael push him to the bathroom and dump him in the tub, and Sophie mops up the slime that is everywhere.

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Friday, November 07, 2008

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cover of Chronicles of Chrestomanci Volume 1

It was so delightful to read the newer Chrestomanci books and re-acquaint myself with the wonderful characters of Cat and Christopher Chant that I found myself wanting to go back and read their own stories again. Both stories tell stories about young boys with nine lives, destined to be the Chrestomanci, the only magic-user powerful enough to police the rest of the magics in the twelve related worlds. But when we meet them, both boys are quite powerless and pretty lonely, and don't have any idea that they are actually powerful magicians. In Charmed Life, the orphan Cat lives with his beloved sister Gwendolyn, who is very pretty and seems to be a talented young witch. What he (and we) don't realize for quite some time is that Gwendolyn isn't all that powerful on her own; she has simply been using Cat's magic. In The Lives of Christopher Chant, young Christopher isn't an actual orphan but he might as well be-- his rich, society mother drives away his kind, worried father (who has enough premonition to sense something bad is going to happen to Christopher, but not enough power to know what to do about it). In his dreams, Christopher travels to strange and wonderful lands, but the gifts from strangers that he carries back in his dreams actually end up in his bedroom. When a clever nanny figures out what this means, Christopher's uncle begins making use of this ability to do some "experiments"; the young, lonely Christopher is so eager to please his uncle that it doesn't occur to him for quite some time that he might be doing something dangerous or illegal.

Cat and Gwendolyn eventually go to live with Chrestomanci (the grown-up Christopher Chant). Chrestomanci decides that Gwendolyn cannot be taught or practice magic until she has caught up on other things (which she neglected entirely, devoting herself to magic). Her tantrums and spiteful magic on the castle grounds, in the house, at the dinner table, and the like are quite entertaining and an interesting look at what it might be like to live with a powerful and capricious teenager (hopefully anyone who has to deal with that has a staff of trained magicians to clean up and keep them in check, as Chrestomanci does). Eventually, she decides she isn't going to get what she wants so she decides to jump to a different reality where she will be worshipped and adored-- but in doing so, she burns up another of Cat's nine lives and shifts a whole sequence of alternate Gwendolyn doubles into different realities, leaving a girl named Janet from an unmagical world like ours in her place. Finally, Cat makes the painful discovery that Gwendolyn was completely selfish and uncarinng, and he finally decides that he does mind having his magic borrowed and used without his permission, and is able to use some of his powers to help save the day in the climactic fight.

The young Christopher Chant seems to have no aptitude for magic because of an undiagnosed magical "allergy" that inhibits his powers. When he finally goes to a teacher that his father finds, he is instructed to empty his pockets, and then when he does the spell that's asked of him he had so much power he lifts the whole roof of the house off. The travelling between worlds that he does is also quite powerful and beyond what most people can do; because of his nine lives, he can just leave a life behind in bed and go somewhere else. But there are consequences, too-- when an accident kills his dream-self, then something similar happens in real life to finish the job and takes on of his lives. In the midst of his world travels and unknown black-market smuggling for his uncle, Christopher meets and strikes up a friendship with a girl who is the living Asheth, a goddess-- in exchange for a temple cat named Throgmorten, he brings her books to read.

Although he is pretty unhappy about it, Christopher eventually goes to live with the current Chrestomanci, Gabriel de Witt. When de Witt is incapacitated in the fight against the mysterious smuggler they can't seem to catch (Christopher's uncle), Christopher has to take over organizing the fight (with some help from Throgmorten and Millie, the former Living Asheth, who chose a name from her favorite series of books about a schoolgirl), Christopher has a revelation-- he sees that de Witt doesn't enjoy his duties as Chrestomanci at all, but finds that he, Christopher, loves it and is actually pretty good at it.

Title:The Chronicles of Chrestomanci Volume 1 consists of Charmed Life (1977) and The Lives of Christopher Chant (1988)
Author:Diana Wynne Jones
Date published:2001
Genre:Young Adult Fantasy
Series:Chrestomanci
Number of pages:598
Notes:second reading

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Sunday, October 26, 2008

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cover of Chronicles of Chrestomanci Volume 3

Two new installments set in the always-delightful many related worlds of Chrestomanci. If there's a common thread between these stories, it's the idea of talented young people learning to trust themselves and their own abilities, even if the adults around them underestimate them or don't believe in them. The title character of Conrad's Fate is a young man convinced by his uncle that he has a bad karma hanging over him because of something he failed to do in a past life-- at his uncle's insistence he takes a job as a servant at the Stallery mansion to take care of his undone karmic task before he's too late, but things don't go quite the way his uncle hoped. The Pinhoe Egg centers largely on Marianne, a young woman who is sort of the "heir apparent" to the old Gammer of her extended family, sort of the magical head of the clan. A rivalry with a neighboring magic-wielding family turns ugly, the Gammer seems to be going crazy, but no one besides Marianne seems to see what is going on. Both of these stories also feature current or future Chrestomancis that we've met in the other books in the series, and it is fun to see more of them.

Things are always shifting in Conrad's town. One day, suddenly, all the mailboxes might be blue instead of red (and most people don't seem to notice). Once or twice the series of books he is reading in his uncle's bookshop changes, so the new one he was planning to read has a different title or isn't there at all. His uncle explains that someone up at Stallery Mansion is "playing the possibilities", using magic to shift things to their own financial benefit without ano care for how the changes might affect anyone else. Conrad goes to work at the Mansion, and meets up with a youngish Christopher Chant, who is there looking for Millie. The two of them are chosen to be trained as valet for the next master of Stallery, which means they have to learn a bit of everything-- and this gives Christopher plenty of opportunity for wisecracks about the way things work in the big house, such as the seemingly infinite regression of groups of servants eating earlier so they can wait on the next, more important group. In the midst of all their training, Conrad and Christopher notice that something strange is going on-- it turns out that the whole castle is sitting on top of a probability fault, where things and people can suddenly shift from one version of reality to another. When they eventually find the place that's being used to try to harness the probability shifts for financial gain, there is a computer set up, which gives Jones the chance to present something I found particularly clever and amusing-- there is a "shift" key on the computer that actually does exactly what it says.

The Pinhoe Egg is set in the area around Chrestomanci Castle, and takes place when Christopher Chant is the current Chrestomanci and Cat lives there with them (sometime after the events of Nine Lives). Among other things, this book gives an idea what it might be like if we had cantankerous magic-users going senile (a frightening thought!). Because Gammer Pinhoe is unwell, the family has to move her out of her old house-- and she goes pretty unwillingly: she roots herself into her bed, she makes the huge old table go careering through the town, and generally makes things difficult. At some point, Cat meets Marianne and her brother Joe, and he is up in the attic of the old house. He is inexplicably drawn to something, what looks like a huge egg, and Marianne gives it to him. With Cat's special care and magic, the egg hatches and something rare and wonderful and delightful emerges (you think at first it might be a dragon-- that's close, but not quite right). But as Cat learns to care for and understand his new friend Klartch, he learns something about the strange silent woods where he has been riding his horse, and the sacred duty that the Pinhoe family have taken on themselves for generations, a duty of protection that got twisted into something else by the time and forgetfulness of generations.

This story highlights the many different kinds of magic and power - the "dwimmer" of Marianne's family, the mechanical cleverness of Joe and Roger, Cat's creature magic and connection with the horse Syracuse (while Christopher Chant can't stand horses), Jason's fascination with rare plants, Irene's artistic magic-infused patterns and designs, Marianne's magic being different because she is a sorceress in a family of witches, and even Janet's non-magical practicality.
Title:Chronicles of Chrestomanci, Volume 3 - consists of Conrad's Fate (2005) and The Pinhoe Egg (2006)
Author:Diana Wynne Jones
Date published:2008
Genre:Young Adult Fantasy
Series:Chrestomanci
Number of pages:688

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Tuesday, September 04, 2007

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This book is labeled on the cover as a sequel to Howl's Moving Castle, and while that is the case, it's not a typical sequel. Many of the main characters show up again, although not where you expect them, and not in ways you will necessarily recognize, at least at first. The main story centers on a young carpet merchant named Abdullah whose daydreams (good and bad) start coming true after he is given a magic carpet. But then the princess he has fallen in love with is stolen away by a djinn, and Abdullah must do whatever he can to recover his beloved-- traveling to a strange land with interesting companions to find the castle visible in the sunset skies where the djinn has taken hostage many princesses from all over.

Like many of Diana Wynne Jones other books, this is a delight to read. Abdullah in particular is always complimenting people in ridiculously flowery language (because that is how he is used to negotiating in the marketplace of Zanzib), until he learns that some people (like the genie in a bottle he's carrying around) prefer a more straight-forward approach.

The djinn who is stealing all the princesses, Hasruel, is actually a good djinn who has been enslaved by his brother, a half-wicked djinn. He is forced to do these deeds, but everywhere he steals a princess he sets up a lover he hopes will come to her rescue. It eventually becomes clear that Hasruel is having a great deal of fun playing this game (almost like a huge kind of chess game, with human pawns at stake across a board spanning many countries).

It was a delight when familiar characters started showing up-- particularly Howl and Sophie still arguing all the time, but happy that way, in love and now with a new son. When I finished the book and discovered the twist about where these characters had been hiding from the evil djinn (because he stole Howl's magical castle), I almost felt like reading the book straight over again, so I could pay proper attention to them. I'll have to read it again sometime soon.

Title:Castle in the Air
Author:Diana Wynne Jones
Date published:1990
Genre:Fantasy
Number of pages:298

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Wednesday, February 28, 2007

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The lord of a star is accused of a crime and sentenced to find what he lost on earth, living as a dog. Sirius at first knows only dog thoughts because he is too young to remember or understand who he is/was. He is found and adopted by a kind young girl named Kathleen. She is living with relatives who are not particularly kind to her, so Sirius is a wonderful addition to her life. He learns to know people by their voices and attitudes, knowing whether to trust humans or not. He must find the Zoi (a sort of tool he used when he was ruler of the star), and in the process bring justice to those who actually committed the crime.

In his search for the Zoi, Sirius ends up traveling all over town and incidentally meeting all sorts of people. Some of whom really enjoy giving him food or petting him for a bit. His favorite is an old woman named Mrs. Smith, who speaks to him as though he can actually understand (which he can, since he worked to learn the language). Mrs. Smith takes care of him, as well as all those (dog or human) who he brings to her front door. Such hospitality and generosity -- even though she doesn't have much to share sometimes. A beautiful character.

This story brings to mind the incarnation. An immense being coming to earth as a dog, having both dog-nature and star-nature, searching for justice/the Zoi and being unable to share that search with those around him in ways they can understand, becoming friends with others on earth who don't know how to relate to him when they discover who he really is. Jesus came as a baby -- and had to learn to crawl, to walk, to speak, to listen, to be patient -- to live as a perfect human. Jesus as both human and God is hard to comprehend, and it's so much easier to think of Him as just one or the other -- but having examples helps me to understand, such as this star become dog.

Title:Dogsbody
Author: Diane Wynne Jones
Date published:1975
Genre: Young Adult, Fantasy
Number of pages: 261
Notes: Repeat reading

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Friday, December 29, 2006

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cover of Dogsbody

In a world where stars have denizens known as luminaries, Sirius, the dog-star, is on trial for destroying another luminary and misusing a powerful Zoi. Because the details are hazy, Sirius is punished by being sent to Earth in the form of a dog to look for the missing Zoi that fell somewhere to England. There, he is adopted by Kathleen, a young Irish girl who is living with her uncle's family because her father is in prison in Ireland. In dog form, Sirius grows from a puppy into a dog and learns to understand English, and carefully begins to search for the missing Zoi. As he does, he becomes more acquainted with the beautiful and surprisingly powerful Earth, with all its strange and wonderful children, and Sol, the luminary of Earth's solar system. It's a wonderful story told from a dog's perspective, but there's also so much more because of the larger vision of a cosmos inhabited by effulgent beings which are something like angels.

In some ways, this book offers a wonderful picture of incarnation. A luminous, powerful being is sent to Earth in the flesh and blood form of a helpless puppy. And even though Sirius is so powerful in his natural state, he is limited by his new form-- especially when he is a puppy. He has both a dog nature and a green, powerful nature that doesn't quite fit into his dog body. But he is also able to learn many things from being a dog; one thing that got Sirius into trouble during the trial was his horrible temper, and as a dog he has to learn to control himself-- partly because the humans have power over him and could have him destroyed, but more often because he doesn't want to make things worse for Kathleen, who he quickly comes to love. As a dog, he also learns to read people-- which ones are kind and likely to give a dog scraps, and which ones are cold and heartless, likely to kick a dog (such as Duffie, Kathleen's aunt who makes her do all the housework). Eventually, Sirius discovers that his luminary Companion (the denizen of the smaller, pearly star in orbit near the green dog-star) is the latter, only he never recognized it when he himself was a luminary.

At one point, Sirius gets Kathleen to read an astronomy book aloud to him-- and he's surprised that humans have any picture at all of the universe, even though it bears only minimal relation to his real home. And just as the stars are beings in this world, so too are the moon and Earth. They help out Sirius as they can, and he learns how powerful and rich (and beautifully green) Earth is-- and also comes to know the power inherent in being a child of Earth. Eventually, Sirius comes face to face with one of Earth's darker children: Arawn, Lord of the Underworld. This portrait of a powerful, dark, suffering being is quite masterful, and adds interesting depth to Jones' story, suggesting that there is more going on, more than we can see or perceive both out in the stars as well as deep under the earth.

Title:Dogsbody
Author:Diana Wynne Jones
Date published:1975
Genre:Fantasy
Number of pages:261
Notes:repeat reading

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Tuesday, October 03, 2006

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cover of The Merlin Conspiracy

Written in turns by young Roddy (short for Arianrhod) and a teenaged Nick Mallory, this book is a magical romp through the Isle of Blest (a parallel world version of the British Isles with both magic and technology, where the King and his court continually travel around the country, and where the chief magician holds the office of Merlin) along with a variety of other parallel universes, as these young people attempt to fight a magical coup that has nearly all the adults taken in or bespelled. At the same time, Nick & Roddy are (of course) discovering more about themselves and their magical abilities. The story is set in the same multiverse of Jones' novel Deep Secret, and features a few of the same characters (most notably Nick).

The book is clearly written from the point of view of Nick & Roddy, and towards the end the reader discovers that they were actually assigned the task, as a kind of homework, to help them make sense of the extraordinary events they lived through. Their stories intersect more and more as the book goes along, and they trade off telling parts of the story more and more rapidly towards the end, which is really quite fun.

Roddy and her friend Grundo are learning to be magicians in the King's court (of which their parents are members), so they travel everywhere with the King's progress. Almost by accident, they escape drinking ensorceled water and overhear a plot-- but nearly no one will believe them. Along their adventures, they end up traveling with various members of Roddy's family, who are quite interesting relatives in a variety of ways (one grandfather is a Magid, the other is the King of the Dead, and one grandmother is the head of a female-only three-witch household).

Nick, in turn, is really the son of an emperor from another parallel world who chose to give up any claims to the throne and is growing up on our earth, although his deepest desire is to be a Magid and travel the many different worlds. He is accidentally sent traveling through other worlds (for quite a while, he thinks it is a dream because he often daydreams about going to other worlds), and begins to learn some more magic and make some interesting acquaintances. He eventually connects with Roddy and her Magid grandfather, and becomes part of the group that attempts to avert complete disaster as all the magic in the world of Blest (and the many worlds closest to it) is about to come unraveled.

The Merlin Conspiracy is full of interesting lands with wonderful details that bring them to life and make them feel very different from each other and from our own world. The magic and history of Blest is also interestingly brought out-- from such creatures as the little folk, and nearly-invisible magic-enhancing and emotion-loving day creatures all the up to a huge white dragon slumbering under the hillside and an ancient King of Blest who is roughly equivalent to King Arthur in our world. Very enjoyable and plenty to interest, although the story tends to ramble a bit and does not always jump directly to the action that is most interesting at the moment (although this furthers the illusion that the book is written by two teenagers).

Title:The Merlin Conspiracy
Author:Diana Wynne Jones
Date published:2003
Genre:Young Adult Fantasy
Series:Magid multiverse of parallel worlds
Number of pages:468

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Sunday, September 17, 2006

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cover of Howl's Moving Castle

I've been wanting to read this book for a while now-- ever since I heard that the brilliant Hayao Miyazaki had made a film based (loosely) on this book by Diana Wynne Jones, an author whose work I have enjoyed before (Deep Secret is fun; the Chronicles of Chrestomanci & Dogsbody are even better). It's a delightful, entertaining book that is well-worth reading.

The story centers on Sophie, a young girl who happens to be the oldest of three in the kind of fairy-tale kingdom where the youngest is the one who always has the adventures (remember all those fairy tales where the older siblings do terrible things and the youngest always wins the day?). Because she is the oldest, Sophie knows she shouldn't even bother to seek out her fortune, so she spends her time working in her mother's hat shop and talking to the hats she makes because she is so lonely. Soon the dreaded Witch of the Waste comes to Sophie's shop and curses her to be an old woman, because the Witch didn't want any competition. Sophie had unknowingly been working her magic on the hats she made, just by talking to them.

It's interesting how being turned into an old woman sets Sophie free in many ways. She finally ventures away from home-- not really intending to seek her fortune, but that's how it turns out. She is more able to speak her mind and do what she pleases, as an old crone, and seems to worry less about what people think of her.

Old Sophie quickly falls in with the young wizard Howl-- rumored to be very wicked and dangerous-- and assumes the position of housekeeper in his crazy moving castle (which is ensorceled to move around for his protection, since Howl has also been cursed by the Witch of the Waste). She befriends Howl's apprentice Michael and his fire demon Calcifer, and still manages to look out for her two younger sisters. She has quite a few adventures and sort of grows up in the process, discovering her own powers and eventually becoming young again at the end.

A delightful story filled with wonderful, memorable characters. So engaging & fun that I read it in a single weekend.

Title:Howl's Moving Castle
Author:Diana Wynne Jones
Date published:1986
Genre:Young Adult Fantasy
Number of pages:212

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Sunday, January 02, 2005

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This is a funny book, in both senses of the word-- it's a bit strange, and it's also rather humorous. Rupert Venable is the junior-most Magid (a secret society of wizard-types who keep the many worlds in order), and after the death of his mentor he must find a new Magid (to keep the numbers even)-- with the somewhat unhelpful assistance of his no-longer-quite corporeal former mentor. One of the most humorous points about this book is that the bulk of the action is set in a hotel during a science fiction convention, and most of the attendees are completely unfazed by the bizarre happenings taking place when the tasks Rupert is supposed to be handling start spiralling out of control.

I did not find this book quite as delightful as Dogsbody or the Chrestomanci books, but it was still entertaining. Some parts of the plot were a little predictable (like the fact that the Magid-candidate Rupert was most immediately annoyed with was the best candidate), while others were quite creative and interesting. Rupert, Nick, and Maree are all quite memorable characters, and it is fun to see all the story lines coming together at the end, and solving a long-standing mystery.

Title:Deep Secret
Author:Diana Wynne Jones
Date published:2000
Genre:Fantasy
Number of pages:375

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