This story begins with a wizard being killed, which apparently is quite difficult to do safely. In this case, the people were given very specific instructions: don't spill his life-blood, don't let him speak a curse, don't let him use his hands to work magic. However, there was one thing they didn't account for: as he is bound and dying, the sun comes out and this wizard casts some unspoken spell to free his shadow. Some time later (years, perhaps), a traveling peddler named Crocken passes near the spot where the wizard dies, and he is persuaded/coerced/bargained/threatened into taking on this shadow and carrying it with him to the far-off country of Armyn.
Categories:
fantasy,
susan dexter
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