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Tuesday, April 10, 2012

cover of 'The Color of Magic'

An introduction to the bizarre and entertaining Discworld (a world that is actually shaped like a flat disc, carried by four elephants who stand on the back of the great turtle A'Tuin). We follow the hapless (but lucky) tourist Twoflower, his semi-unwilling guide, the wizard (of sorts) Rincewind, and Twoflower's luggage made of sapient pear-tree wood, as they traipse about and see various parts of this strange world - from the seedy, greedy inhabitants of Ankh-Mopork, to a forest with dryads and a temple for an ancient, unspeakable evil, through the dry seas to the Rim of the great disk, where the waters spill off the edge of the world into space, and finally they become the unwilling guests of the Krull, who have constructed a metal fish to fly off the edge of the world and take a closer look at the great turtle.

Einstein said that God doesn't play dice with the universe, but the gods of Discworld have no such qualms (and they also incidentally make life quite miserable for atheists). During the course of the story, as Rincewind and Twoflower are travelling about and just barely surviving one mishap after the other, the gods play some kind of game - ending with a match between Fate (who can't be cheated) and the Lady with emerald green eyes, a fickle goddess whose name should not be spoken.

I bought and read the Barnes & Noble ebook when it was a 99¢ offered as a spotlight" deal. I wasn't sure if it was worth it, so I asked Levi, who replied immediately and said "absolutely." It's an entertaining, light-hearted romp, although there are ideas to think about too (fate vs. luck, good and evil, etc).

Title:The Colour of Magic
Author:Terry Pratchett
Date published:1983
Number of pages:240
Notes:recommended by Levi; read an ebook


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