This is Diana Wynne Jones' hilarious skewering of the many tropes and clichés of fantasy fiction. It is structured as a guidebook written for a traveler, to help them make sense of or prepare for their journey through Fantasyland. The book, after an initial intro, is ordered into alphabetical sections, each of which starts with a "gnomic utterance" and has entries for places, features, or stock characters in the many worlds of Fantasyland. Throughout, the entries refer to things that "the Management" may or may not do (the managers organizing your tour through Fantasyland, of course-- i.e., the authors), and many of the entries have italicized phrases of words marked with "OMT" to indicate an "Official Management Term" (for those phrases or adjectives that somehow seem to always get used in Fantasy novels).
On this page:
Saturday, April 09, 2011
Sunday, March 13, 2011
Set in the same world of time-traveling historians as Doomsday Book and To say Nothing of the Dog, this book follows several historians who are going to various parts of England during the second World War, in order to observe and study history as it happens. At the beginning of the book, there is a flurry of activity as students are running around Oxford trying to get in touch with Mr. Dunworthy (or avoiding him, for fear he'll change his mind and decide their trip is too dangerous), getting their props and outfits for the period and place they'll be going, memorizing or getting implants of vital knowledge they'll need to do the research they intend or to stay safe while they're there. There seems to be something going on with the time-travel lab-- assignments are getting shuffled around and re-ordered, drop dates are getting moved up-- but the characters we follow aren't privy to whatever it is that might be causing this, and for the most part are so anxious to get out on their trips that they aren't worried too much about the bigger picture. As the novel progresses, we follow three main historians: Merope, who is working as a servant in the country where London children have been evacuated; Michael, studying the heroism of ordinary people, plans to go to Dover as a reporter so he can interview the men involved in the evacuation of Dunkirk; and Polly, who is going to London to work as a shop girl so she can study the behavior of Londoners in the bomb shelters during the Blitz. Of course, for each of them, something goes wrong that changes their assignment and their time in the past.
Lark
on
Sunday, March 13, 2011
1 comment
Sunday, January 30, 2011
In the twelfth century, the town and Abbey of Shrewsbury are caught up in the civil war between King Stephen and Empress Maud. Stephen's advisors have told him he's gone too easy on those who oppose him, so when the town of Shrewsbury falls Stephen decides to make an example of the 94 soldiers who guarded the citadel by hanging them from the castle walls. The Abbot asks the kind, thoughtful, level-headed Cadfael to take on the grisly task of preparing the hanged men for burial and cleaning them up so that the people of the town can claim any dead kinsmen. Cadfael, with his attention to detail, notices not only that there is one more body than expected, and that one of the men was strangled rather than hung. Cadfael uses his skill and knowledge to investigate this murder and figure out why and how this unknown young man ended up with the other 94 guards.
Saturday, January 22, 2011
An intense, complicated book with a large cast of characters, and plenty of political maneuvering and betrayal. This is the kind of world where children who wander around the castle, climbing walls or trying to catch cats (as children do), are likely to see or hear something that could get them killed. The book is narrated in the third person, but each chapter follows the perspective or events around a different person, so the story starts with Eddard Stark and his family in the northern part of the kingdom, but the story ranges out as members of the Stark family travel, and as we get the stories and perspectives of other characters, such as Daenerys and Vyserys, the exiled children of House Targaryen, which formerly held the throne of the Seven Kingdoms.
Read more...Sunday, January 09, 2011
In the 1970s, Cat Velis is a computer expert working with big-business clients until she gets sent to Algeria as a kind of punishment for not playing along with the boys' club and throwing a bid as she was asked to do. In 1790s France, Mireille and Valentine are two novices at the convent of Montglane Abbey. With the political unrest of the French Revolution, the Abbess decides she must unearth the mystical treasure that has been hidden at Montglane-- a chess set given to Charlemagne, that is, according to legend, incredibly valuable beyond the gold, silver, and jewels of the pieces themselves, but some secret equation encoded in the pieces and the board. The Abbess unearths them and scatters the pieces with nuns and novices sent out from Montglane, in order to keep the entire set from falling into the wrong hands. The stories in the two different time-lines proceed in parallel, and Cat discovers that she is caught up in something involving the same chess set that Mireille was, and that some of those pieces may be in Algeria.
Saturday, December 25, 2010
Reynie Muldoon is a clever, talented, and well-read young man, which makes him a bit of an outcast at the orphanage where he lives. He's outgrown the schooling they offer, and the man in charge refuses to let him go to an advanced school, so he has a tutor-- and he and Miss Perumal spend their mornings reading the newspaper together and conversing in Tamil, which she is teaching him. One morning, they spot an ad in the paper addressed to talented children and offering "special opportunities." They are both excited by this, so Reynie goes to take the first in a series of tests to see what this mysterious opportunity might be. Reynie is the only child from his group to make it through the first round of testing, and then there are some odd circumstances surrounding the second test-- a girl who lost her pencil down the grate and who claims to have the answers to the test; after the very difficult test, which turns out to be a kind of puzzle (Reynie figures it out in part because he follows the directions carefully), Reynie meets two other children who have been through this series of tests, and when they compare notes Reynie figures out that the lost pencil and offers of cheating are also a strange part of this test. Finally, after a few more strange tests, they meet Mr. Benedict and are told why he recruited the four of them (the fourth lagged behind), and what it is he hopes they will help them with-- which is where they adventure really begins.
Friday, December 24, 2010
While going about his usual business, Death notices that something is wrong - that the Hogfather (the Discworld equivalent to our Santa Claus, with a sleigh drawn by huge pigs or boar named Tusker, Snouter, Gouger, and Rooter) is in danger, in fact very near to whatever the equivalent of death is for an immortal being. At the same time, a group of the Auditors has come to the Assassin's guild in Ankh-Morpork with an unusual request: end the Hogfather. But they offer enough money, and there happens to be an unusual member of the Assassin's guild who as a hobby has considered how one might end the Hogfather, the Tooth Fairy, or even Death-- so Mr. Teatime undertakes this request. In the meantime, Death decides to fill in for the Hogfather-- leaving footprints and presents and removing the treats left for the Hogfather (his assistant, Albert, is along with him eating the goodies and helping Death to be more jolly), in order to help instill belief in the Hogfather to help him survive. As he's doing his rounds (dressed in a red suit with a pillow and a fake beard), Death stops by the house where his granddaughter Susan works as a governness-- and warns her very carefully that she shouldn't get involved, of course knowing full well that this will result in her doing exactly that.
Read more...Tuesday, November 09, 2010
What an intense, powerful book. After the crazy escape/rescue from the Quarter Quell, Katniss finds herself recovering in the fabled District 13, where they want her to be their "mockingjay", their symbol of revolution. Katniss finally agrees, but then discovers that they want to dress her up and make her look good so they can use her for propaganda videos: which seems not all that different from the way the Capitol used her. But Katniss isn't an actress, and she sounds terrible saying the words they want to put in her mouth-- so finally Haymitch has the brilliant idea to send Katniss out to do things, visit the districts that have rebelled, and just film her doing what comes naturally to her. This works out pretty well, but as the rebellion goes on and more and more districts break free from the hold of the Capitol, Katniss sees more of the war and more of District 13, and begins to wonder who she can trust, and whether or not the new regime would be that different than the old one.
District 13 is a tough place for Katniss to live-- very regimented and orderly, scheduled and efficient, living underground and away from nature most of the time. With their limited resources and a bombed district above-ground, they have had to live like that to survive, and they've done fairly well, although it is hard for Katniss to come to terms with the idea that District 13 had a cease-fire with the Capitol while the other districts suffered-- they agreed to be left alone in exchange for letting the Capitol make the other districts think that 13 had been completely destroyed.
War changes people, and we see that in many characters in this book, just as having to fight in the Hunger Games changed Katniss and Peeta. One of the most heartbreaking story-lines in this book is what happens to Peeta-- he and a few others were left behind when Katniss was rescued, and Katniss sees him on TV as a mouth-piece for the Capitol-- first well-fed and healthy, but then more and more gaunt, confused, and unhealthy. Finally they are able to rescue Peeta and Johanna, but they have been tortured, and sweet, gentle Peeta has been brain-washed into something cold and hateful. Another character who we see changed by war is Gale-- he turns his cleverness in fashioning traps for hunting animals towards bombs and other mechanisms of war; from the first book in the trilogy there were hints about his anger at the Capitol, but we see that hardness come out in his actions in this book. Towards the end, the parallels between war and the Hunger Games are made explicit when Katniss, Finnick, and the rest of their team must work their way through the Capitol, which has been laced with mines and traps, just like the arena in the Games.
There are hints occasionally throughout the book that the leadership of District 13 may be no better than the Capitol-- in fact, I wondered if the name of President Coin was a hint towards that; she is just another side of the coin of the evil and manipulative President Snow. There is a chilling moment late in the book when a question is posed that makes the human capacity for evil explicit, when a new round of Hunger Games is suggested as a possible solution to deal with the horror and death of the war.
The world Collins has created in this trilogy is so rich and full and believable (if horrible in some ways). The mockingjay of the title is one of those wonderful details that has been present since the first book, when Madge pins a gold pin onto Katniss' dress before she leaves on the train to go to the games. The mockingjay becomes an apt symbol of the revolution because it is a cross between the mockingbird and the jabberjay that the Capitol engineered as a bird-spy, which the rebels figured out and turned against them-- and the mockingjay is a reminder and a sign of that technology living on in another form, in a way that the scientists of the Capitol could never predict or control. In this book we also get the explanation for the source of the name of the country of Panem-- it's taken from the Latin panem et circenses, bread and circuses, which refers to appeasing the populace with food and spectacle, drawing a parallel between the Colosseum of Rome and the Hunger Games of Panem.
As the book ends, we get a glimpse of Peeta, Katniss, and Haymitch, and their life after the turmoil of the events of the book. I was glad to read some small part of their story, and what they did to mourn and remember the things they went through and the people that they lost, and to think of them wrestling with how to tell their story, the awful things they did, to the next generation. Afterwards, it struck me that the people who were victors in the Hunger Games and instrumental in winning the war ended up pretty far-removed from the actual running of the government after the fact; and I can't help but think, perhaps this is because the kind of people who can win these deadly games (war or otherwise) aren't the ones you want holding the pieces after.
| Title: | Mockingjay |
|---|---|
| Author: | Suzanne Collins |
| Date published: | 2010 |
| Genre: | Young Adult / Science Fiction |
| Series: | The Hunger Games Trilogy |
| Number of pages: | 390 |
| Notes: | borrowed from Catey |








